![]() ![]() But the key difference is that, in Animal Crossing, you interact with the local flora and fauna - the most disruption you cause is through sustainable fishing or weeding your garden of the naturally occurring plant life. I imagine it would make me feel similarly fulfilled to Animal Crossing: New Horizons, which I poured 250 hours into at launch and have revisited for close to 50 more with the extra expansions. I like organisation, it's a great game to 'switch your brain off' to, and there is both instant and delayed gratification in constructing a mammoth metropolis like this one. If I played it, it might well leave me with the same sensation. The more realistic art style means it doesn't tick every wholesome box, but that sensation it's supposed to leave you with is the same. We have a serious problem with describing things as 'wholesome' or 'cosy' in gaming, and Cities: Skylines 2 is the ideal candidate to be called wholesome and cosy. ![]() It's an organised, relaxing time, where everything just feels warm and snug. ![]() As light muzak plays, you plop down a city block like a kid with Lego, and line up all of the roads neatly. While a lot of games exist in a 'kill or be killed' headspace, Cities is positively peaceful. In fact, Cities: Skylines 2 is marketed around its lack of violence. ![]()
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